I worked some years back on computer algorithms and had list handy with me. I see many people looking for types of algorithms like network or binary tree. Here is the list for them,

Binary Search

Breadths – frist search

Fibonacci series

Bubble Sort

Quick Sort (Randomized algorithm)

Merge Sort (divide and conquer methodology)

Insertion Sort

A search algorithm or A* algorithm

Selection Sort

DIjkstra’s Algorithm: Shortest path

Heap Sort

Depth-first search

Naïve bayes

Bezier Curve

Huffman Coding (greedy algorithms

RSA (Rivest- Shamir- adleman)

Radix Sort

Prim’s Algorithm (Minimum Spanning trees)

Kalman filters

DES (Data Encryption Standard)

Kruskal’s Algorithm (Minimum Spanning trees)

Randomized sorting/Monte Carlo algorithm

Bucket sort

Bellman- Ford Algorithm (single source shortest paths)

Counting Sort

Topological sort

Bresenham line algorithm

Chinese remainder theorem

MD5 Algorithm

Phong shading

Knuth-Morris-Pratt Algorithms

Flood fill algorithm

Strassen’s algorithms for matrix multiplication

Boyer-Moore Algorithm

Floyd-Warshall algorithms(All pairs shortest path)

DDA Line drawing algorithm

Cohen-sutherland outcode algorithm

Gouraud shading

Ford-fulkerson method

Boundary fill algorithm

Rabin-Karp Algorithms

Time series algorithms

Graham’s Scan

Maximum bipartite matching

Z-Buffer Algorithm

Bidirectional search

Johnson’s algorithm for sparse graphs

Sutherland hodgman algorithm

Cyrus-Beck algorithm

Merging networks

Vertex-Cover algorithm

Tournament Sort

Introsort

Depth limited search

Greedy best-first search

Mid point circle drawing algorithm

Jarvis March

Markov chain Monte Carlo algorithms

Pre flow-push algorithms

Uniform cost

Iterative depenning depth –first search

Variable elimination algorithm

Depth sort algorithm

Zero-one principle

Backface detection

EREW Algorithms

Weiler-atherton algorithm

Bitonic sorting network

Appel’s algorithms

Warnock’s algorithm

CRCW Algorithms

Memory found heuristic search

Graphplan algorithm

Lifet-to-fornt algorithms

Exchange Heuristics

Halftoning ray tracing